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Infernape Help

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Infernape Help

Post by HanoHano on Thu Jun 11, 2009 1:43 pm

As most of you know, I have a fire team. Well.. My infernape sucks.. So.. Im looking for some help from you guys..



Adamant / Jolly Infernape @ Life Orb/Focus Sash/Leftovers
- Fake Out
- Mach Punch
- Flare Blitz / Fire Punch
- Stealth Rock

Okay, I need to decide on my nature. I was leaning towards Adamant since if I need to be faster to kill an i.e. Scarf Heatran ready to EQ o.o, I can just Mach Punch for a final KO. Jolly is just in case... ya know..

THIS IS MY LEAD POKEMON. It comes in and Fakes Out. Then sets up Stealth Rock. I haven't decided Flare Blitz or Fire Punch. If I do Flare Blitz.. it would probably be better to use Leftovers to recover from the recoil. But if I use Fire Punch, I should use Life Orb for an extra boost. And the Focus Sash just incase it's like a Crobat who resists Fake Out Flinch and goes in for a quick OHKO o.o

So anyway, post your opinions.

Adamant or Jolly?
Life Orb, Leftovers, or Focus Sash?
Flare Blitz or Fire Punch?
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Re: Infernape Help

Post by Mercury on Thu Jun 11, 2009 2:56 pm

Infernape is quite quick anyway, so Adamant for teh extra power
Life Orb because it makes all of the physical attacks hit harder. I haven't actually seen a Crobat lead before, so a Focus Sash would be pointless, as there aren't manner Inner Focus leads out there.
Fier Punch because of Life Orb.

Hope that helped.
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Re: Infernape Help

Post by Guest on Thu Jun 11, 2009 9:14 pm

honestly that set sounds like a fail, but i'll try to stay with it:

Nature:
Adamant, you running 2 Speed Priority Moves so no need for additional speed

Item:
Focus Sash, leads, especially the speedy Stealth Rock ones(witch i never got), use Focus Sash, especially if it's for a Fire Team, with most guys talking much damage from SR your lead could be your only shot at a Focus Sash

Move:
Fire Punch with the ones you said, but a Swamp. or Gyara. Lead will wall you, for a lead Ape, i'd say that T-Punch or Grass Knot is more reasonable(especially on a Fire Team), for a Fire Team you need to expect people to be fruity and use all waters and grounds, so for an Ape Fire Lead i'd suggest a Mix-Ape(now Naive Nature, still with Focus Sash) with the moves, T-Punch, Grass Knot, HP(Ice), and Close Combat(no real need for SR on a Fire Team, Grounds and most waters can wall it)

sorry, i got a bit off your idea for the moves, lol

-Squirtle :squirtle:

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Re: Infernape Help

Post by happymunda on Sun Jun 14, 2009 8:46 pm

I think you have a great ape but, if you want my idea I think.....


NATURE: Go Adamant for the damage just because its a pretty fast poke and you have 2 priority moves and you need to pack in some damage.

MOVESET: I Agree with Squirtle, you have a team full of fire type so a you could pretty much be sweeped by a empoloen(EXTREME OU) or a gara(also common) so t-punch would help in those areas and i don't think you need Fake-out I don't see it very useful, put the fire punch in there, so in total:T-Punch
Fire punch
Stealth Rock
Mach punch

Item: The ape is a lead and leads set up and do damage and die... thats the idea behind a lead go for the life orb and t-punching apes are not as popular as they use to be so its nice to have a little surprise for people who bring in garados or staraptor to try and beat up you ape.

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Re: Infernape Help

Post by HanoHano on Mon Jun 15, 2009 8:13 am

Hmm.. Okay. I was actually beginning to think about switching SR on Infernape for EQ.

So..

Adamant Infernape @ Life Orb
6 HP / 252 Atk / 252 Speed
- Mach Punch
- T-Punch / Fake Out
- Fire Punch
- Earthquake / Stealth Rock


BTW--THIS INFERNAPE WAS MORE LESS FOR MY MIXED TEAM AND NOT MY FIRE TEAM.
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